I was a Lead Designer on The Dark Pictures Anthology, leading a design team and supporting multiple departments on an upcoming game. You can read more about my previous roles on the anthology below.
The Dark Pictures Anthology: House of Ashes
Worked as a designer, and sub team lead on branching logic, event scripting and multiplayer support. Took a more active role in the games exploration content, including the hazardous 'vine maze' section. Worked with camera artists and animators by blocking out cinematics, and ensured they met any design requirements around QTE gameplay. Responsible for planning, tracking and implementing much of the 'relationship and traits' game system, which influenced ai characters decisions.
The Dark Pictures Anthology: Little Hope
Worked as a designer to build levels from the ground up with branching logic, event scripting and multiplayer support. Supported camera artists and animators by blocking out cinematics. I was also lucky to be involved in some of the narrative amends, and initial planning for combat scenes.